Version 1.1, June 1999
please send comments/corrections/suggestions to Dave
Johnston
This is a dynamic document. If you find something unclear, please let me know, and I'll attempt to fix it. Better yet, make the improvements yourself, send them to me, and if I agree they're an improvement, I'll put them in. If you have a question you don't see answered here, let me know, and I'll try to answer it. Better yet, find out the answer yourself, and prepare an article for me to include in future versions.
1) Purpose
2) Useful
links.
.
3.0) Questions and Answers
3.0.0) The basics:
3.0.1) How
can I join a new email games?
3.0.2) How
do I play by Email?
3.0.3) What
other FAQ's are available?
3.0.4) How
do I host a game?
3.0.5) Where
else can I go to get answers to my Stars! questions?
3.0.6) Where
can I find a glossary of Stars! terms?
3.0.7) What
are the meanings of all those Stars! abbreviations?
3.0.8) Where
can I get a copy of the game?
3.1) What is
the exact order of events when turns are generated?
3.2) How many
and how dense are the stars in various universe setups?
3.3) What are
the basics of pop management?
3.4) What is
Chaff, and how is it used?
3.5) Regarding
the Mystery Trader...?
3.6) Am I crazy,
or is the help file / manual wrong?
3.7) What
downloads are available for use with Stars!
3.8) What is
'Supernova', and what do we know about it?
3.9) What are
the PRT's of the Computer Players?
3.10) How do I get Netscape
to handle my Stars files?
3.11) How the heck do you
people manage to get over 25,000 resources by 2450?
3.12) How many and how dense
are the stars in various universe setups?
4) Guts!
The equations behind the game
4.1) Guts of bombing.
4.1.1) -Defenses
4.1.2) -Normal
Bombs
4.1.3) -Smart
Bombs
4.1.4) -Heterogeneous
(mixed) attacks
4.2) Guts of tech
trading.
4.2.1) -how
do I set up a wolf/sheep site?
4.2.2) -how
do I set up invasions?
4.2.3) -how
do I gain tech from scrapping?
4.3) Guts of research
costs.
4.4) Guts
of scrapping/recycling/salvage.
4.5) Guts of fuel
generation.
4.5.1) Guts of fuel usage.
4.6) Guts of Overgating.
4.7) Guts of beam
deflectors.
4.8) Guts of minefields
and sweeping.
4.8.1) -Analysis
of best speed in minefields.
4.9) Guts of population
growth.
4.10) Guts of ground combat
4.11) Guts of Planet Values
4.12) Guts of Mineral Packets
4.13) Guts of 'Score' Calculation
4.14) Guts of targeting in
battle
4.14.1) -Order in which
Battleship weapons slots fire
5) Population
tables; 25%,33%, and 50% for various planet values
5.1) Standard
(max. pop 1,000,000 on 100% planet)
5.2) Standard
with OBRM (max. Pop 1,100,000 on 100% planet)
5.3) JOAT
(max. pop 1,200,000 on 100% planet)
5.4) JOAT with
OBRM (max. pop 1,320,000 on 100% planet)
1) PURPOSE:
This document has been assembled to help beginner and intermediate
players become advanced and expert players. It addresses questions
that a person who is familiar with the basics of the game might find themselves
asking. It is intended as a supplement to, rather than a replacement
for, the existing FAQ and support FAQ.
The information presented here, for the most part, originated
in the Stars! Newsgroup, rec.games.computer.stars.
Wherever possible, permission has been obtained from the authors to include
their work, and credit given where due.
2) USEFUL LINKS
There is a wealth of information about various
aspects of Stars! and Stars! strategy available on the web.
I have decided not to maintain a comprehensive list of such sites, mainly
because there is no way I could do so as well as Art Lathrop does at his
site:
Here you will find links to hosting pages, places to find games, articles, downloads, a complete list of Stars! related sites with reviews and rankings, and much more! Check it out!
Also useful is the Deja-news newsgroup archive. Here, you can search past newsgroup articles for the information you are looking for. Also useful for looking up articles of current opponents, to see how they think!
please send comments/corrections to Dave
Johnston
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