addPlayer(TPlayer *player) | TGame | |
addRace(TRace *race) | TGame | |
fActionSequencer | TGameSC | [protected] |
fActivePlayer | TGameSC | [private] |
fIluvatar | TGame | [protected] |
FNamePlayerData(const string &PlayerName) const | TGame | [protected] |
FNamePlayerOrder(const string &PlayerName) const | TGame | [protected] |
FNameServerMaster() const | TGame | [protected] |
FNameUniverseDefinition() const | TGame | [protected] |
FSpecPlayerData(const string &playerName) const (defined in TGame) | TGame | [protected] |
FSpecPlayerOrder(const string &playerName) const (defined in TGame) | TGame | [protected] |
FSpecServerMaster() const | TGame | [protected] |
FSpecUniverseDefinition() const | TGame | [protected] |
fTransitions | TGame | [protected] |
getActivePlayer() const | TGameSC | |
getBlockType(TDataPackageList *list) const | TGame | [protected] |
getGameDirectory() const | TGame | |
getGameName() const | TGame | |
getPlayers() const | TGame | |
getRaces() const | TGame | |
getTurn() const | TGame | |
loadPlayerOrderFile(const string &playerName) | TGameSC | |
loadServerMasterFile() | TGameSC | |
PDBAction(TDataPackageList *block) | TGameSC | [protected, virtual] |
PDBFleet(TDataPackageList *block) | TGameSC | [protected, virtual] |
PDBGalaxy(TDataPackageList *block) | TGameSC | [protected, virtual] |
PDBGame(TDataPackageList *block) | TGameSC | [protected, virtual] |
PDBItem(TDataPackageList *block) | TGame | [protected] |
PDBLoadOrders(TDataPackageList *) | TGame | [inline, protected, virtual] |
PDBPlayer(TDataPackageList *block) | TGame | [protected] |
PDBRace(TDataPackageList *block) | TGame | [protected] |
PDBRuleSystem(TDataPackageList *block) | TGame | [protected] |
PDBSystem(TDataPackageList *block) | TGameSC | [protected, virtual] |
processDataBlock(TDataPackageList *block) | TGame | [protected] |
recordPlayerAction(TAction *action) | TGameSC | |
resetAll() | TGame | [virtual] |
resetLoadLevel() | TGame | [protected] |
saveServerMasterFile() const | TGame | |
setActivePlayer(TPlayer *player) | TGameSC | [protected] |
setGameName(const string &name) | TGame | |
setTurn(int4 turn) | TGame | |
TGame(const string &gameDir, const string &gameName="") | TGame | [protected] |
TGameSC(bool actSeq, const string &gameDir, const string &gameName="") | TGameSC | [protected] |
tPDBFunc typedef | TGame | [protected] |
~TGame() | TGame | [protected, virtual] |