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TGameSC Member List

This is the complete list of members for TGameSC, including all inherited members.
addPlayer(TPlayer *player)TGame
addRace(TRace *race)TGame
fActionSequencerTGameSC [protected]
fActivePlayerTGameSC [private]
fIluvatarTGame [protected]
FNamePlayerData(const string &PlayerName) constTGame [protected]
FNamePlayerOrder(const string &PlayerName) constTGame [protected]
FNameServerMaster() constTGame [protected]
FNameUniverseDefinition() constTGame [protected]
FSpecPlayerData(const string &playerName) const (defined in TGame)TGame [protected]
FSpecPlayerOrder(const string &playerName) const (defined in TGame)TGame [protected]
FSpecServerMaster() constTGame [protected]
FSpecUniverseDefinition() constTGame [protected]
fTransitionsTGame [protected]
getActivePlayer() constTGameSC
getBlockType(TDataPackageList *list) constTGame [protected]
getGameDirectory() constTGame
getGameName() constTGame
getPlayers() constTGame
getRaces() constTGame
getTurn() constTGame
loadPlayerOrderFile(const string &playerName)TGameSC
loadServerMasterFile()TGameSC
PDBAction(TDataPackageList *block)TGameSC [protected, virtual]
PDBFleet(TDataPackageList *block)TGameSC [protected, virtual]
PDBGalaxy(TDataPackageList *block)TGameSC [protected, virtual]
PDBGame(TDataPackageList *block)TGameSC [protected, virtual]
PDBItem(TDataPackageList *block)TGame [protected]
PDBLoadOrders(TDataPackageList *)TGame [inline, protected, virtual]
PDBPlayer(TDataPackageList *block)TGame [protected]
PDBRace(TDataPackageList *block)TGame [protected]
PDBRuleSystem(TDataPackageList *block)TGame [protected]
PDBSystem(TDataPackageList *block)TGameSC [protected, virtual]
processDataBlock(TDataPackageList *block)TGame [protected]
recordPlayerAction(TAction *action)TGameSC
resetAll()TGame [virtual]
resetLoadLevel()TGame [protected]
saveServerMasterFile() constTGame
setActivePlayer(TPlayer *player)TGameSC [protected]
setGameName(const string &name)TGame
setTurn(int4 turn)TGame
TGame(const string &gameDir, const string &gameName="")TGame [protected]
TGameSC(bool actSeq, const string &gameDir, const string &gameName="")TGameSC [protected]
tPDBFunc typedefTGame [protected]
~TGame()TGame [protected, virtual]

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