#include <game-client.h>
Inheritance diagram for TGameClient:
Public Methods | |
TGameClient (const string &gameDir, const string &gameName) | |
bool | initializePlayerOrders (const string &playerName) |
bool | savePlayerOrderFile () const |
Protected Methods | |
virtual void | PDBLoadOrders (TDataPackageList *block) |
FIXME
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Sets the game directory and the game name. Also this starts the action sequencer (TGameSC::fActionSequencer) in executing mode.
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Prepares to store actions (passed by recordPlayerAction). If an order file already exists it is loaded and subsequent actions will be appended to this file.
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Loads the game name and the turn number and checks for consistency with the currently loaded game.
Reimplemented from TGame. |
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Save a recording of the player actions into the player order file.
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